
Play as an agressive Bothan Commando, a wily Duros Saboteur, a tough and focused Mon Calamari Commander or a character that no one but you could possibly imagine. Character creation in Age of Rebellion works from the assumption that each character enters his or her first adventure with a history. Everyone has the potential to do something great, and in Age of Rebellion, your characters will have the chances to pursue their destinies as they’re thrust into adventure with some of the galaxy’s most courageous and daring heroes. Make your mark on the galaxy as a member of the Rebel Alliance. These additional books add more adventures for you to use in your campaign, further explore the game's setting, and offer players more options for building and advancing their characters. Players looking for more action and adventure will be able to explore even more of the galaxy in Age of Rebellion supplements. You’ll build characters, encounter memorable adversaries, and confront your destinies.

The Age of Rebellion Core Rulebook is a fully self-contained reference that allows players and GMs to enjoy whole campaigns in the Star Wars galaxy, from the simplest combinations of adventures to vast, sophisticated explorations of life as a member of the Rebel Alliance. A complete, introductory adventure to launch players into action.
#Age of rebellion star wars how to#

It needs mechanics and technicians, scouts and doctors, engineers and procurement specialists. It needs spies and saboteurs to infiltrate the Imperial bureaucracy and military facilities. It needs military officers and personnel from admirals to soldiers to staff its ships and armies. But to succeed, the Rebel Alliance requires people of all types and capabilities.

Its success emboldens others to join the fight. The Rebel Alliance is the greatest hope and largest single symbol of dissent in the galaxy.
